HeapCraft is a framework for performing research and data analysis in games such as Minecraft. Our research goal is to bring together computational intelligence, player behavior, and shared virtual worlds for research on creativity, community, and education.

HeapCraft: Interactive Data Exploration and Visualization Tools for Understanding and Influencing Player Behavior in Minecraft
Stephan Mueller, Barbara Solenthaler, Mubbasir Kapadia, Seth Frey, Severin Klingler, Richard Mann, Robert W. Sumner and Markus Gross
Motion in Games 2015 (ACM MIG)
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This paper describes the HeapCraft tool suite in detail.

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Quantifying and Predicting Collaboration in Shared Virtual Worlds
Stephan Mueller, Seth Frey, Mubbasir Kapadia, Severin Klingler, Richard Mann, Barbara Solenthaler, Robert W. Sumner and Markus Gross
Artificial Intelligence and Interactive Digital Entertainment 2015 (AAAI AIIDE)
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In this paper, we explore a large HeapCraft dataset to formulate and verify a general measure of collaboration based directly on players' in game actions.

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Statistical Analysis of Player Behavior in Minecraft
Stephan Mueller, Mubbasir Kapadia, Seth Frey, Severin Klingler, Richard P. Mann, Barbara Solenthaler, Robert W. Sumner, Markus Gross
Foundations of Digital Games 2015 (FDG)
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We demonstrate the data analysis and visualization tools provided by our framework and point the way to using data from Minecraft servers to answer social science questions. We show how player behaviors such as exploration, mining, building and fighting can be recognised from fundamental game actions such as a lifting and hitting bricks, moving and jumping. The Slides contain excerpts from our subsequent work on player collaboration.

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HeapCraft Social Tools: Understanding and Improving Player Collaboration in Minecraft
Stephan Mueller, Mubbasir Kapadia, Seth Frey, Severin Klingler, Richard P. Mann, Barbara Solenthaler, Robert W. Sumner, Markus Gross
Foundations of Digital Games 2015 (FDG)
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A poster presentation summarizing some of the HeapCraft tools.

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Quantifying and Predicting Collaboration in Shared Virtual Worlds
Stephan Mueller
Master's thesis
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Based on our existing work, we expand our data collection effort by providing new plugins to improve gameplay and real-time player analytics to Minecraft server administrators. The acquired data is then used to study player collaboration. Actionable ways to improve player collaboration are proposed based on insights from our data analysis.

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Statistical Analysis of Player Behavior in Minecraft
Stephan Mueller
University semester thesis
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This first manuscript builds the foundation of the HeapCraft project. It details the development of the Epilog data collection plugin for collecting data on servers and player in-game actions. Multiple applications are demonstrated for statistical data analysis in Minecraft, including classifying player behavior.

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